You can build factories in Arknights Endfield yourself, but it’s time-consuming. Blueprints solve this problem: take a ready-made schematic, insert the code, and you’ve got a working factory. We’ve compiled the most useful blueprints in one guide
What are drawings and why are they needed?
A blueprint is a pre-built factory layout, preserving all the machines, conveyors, and power connections. Players create blueprints and share the codes with others. You insert the code and get a ready-made factory. This saves time on experimentation, gives you a proven design, and allows you to immediately produce the required materials.
How to build a factory
At the beginning of the game, a tutorial will teach you how to build a base. Before you can start using blueprints, you’ll need to complete several basic tutorials. After that, proceed to activating the blueprints.
For a detailed guide on building and developing a factory, read our separate article:
How to use blueprints
Open the blueprint menu in the bottom right corner of the screen when in APK mode.

Go to the General Drawings tab and find the Import Drawing button.

Paste the drawing code into the input field.

Please note: the code must be from your server, as codes for Asia do not work on European and American servers. After entering the code, the blueprint will appear in the list of shared blueprints. Select it and place it on the APK site.
You must have all the machines and recipes in the blueprint unlocked. If anything is missing, the game will indicate what exactly is missing. The blueprint can be placed, but it won’t work until you add the missing elements.
The best factory blueprints in Arknights Endfield
For your convenience, we’ve divided all the drawings into categories. Browse them based on your needs.
Batteries

Early game
• Battery BE Valley
EU/US code : EFO011ea0ioia3Ue34O7
• CE batteries 100% efficient (produces 6 CE/min and 12 ME/min)
EU/US code : EFO0136uIOu98Ia10579
Advanced
• High-performance BE battery (6 BE batteries/min, 4400 energy)
Asia code : EFO0101Oa18UA2iuE979
ME Valley Battery
EU/US code : EFO01Iao80Ao2I905o08
• Battery CE Valley
EU/US code : EFO0158OE31OA5ua9eIoe
Outposts in Valley IV
• Pass: purple batteries (requires a fully upgraded warehouse)
EU/US Code : EFO01893u6I48U128UI73
• Energy Plateau: the main source of energy (put first)
EU/US code : EFO01iOe7EU9i82oO72U4
• Base B: BE Valley batteries
EU/US code : EFO0136uI1I302aO0579
Asia : EFO01521eA6U4ou2eioe
Ulin
• ME Ulin batteries (initial production)
EU/US code : EFO0136uI1o53Aauu0279
Equipment components
Outposts
• Basic infrastructure: ferric components
EU/US code : EFO01u1Ioa8Oui05AoOU
• Infrastation modernization: cryston components
EU/US Code : EFO01O3E2u4AO9I59oe4
Ulin
• Armor components part 1 (3 pieces/min)
EU/US code : EFO014o5O8E74a375E71A
• Armor Components Part 2
EU/US code : EFO01U4Ai5eaUIOE97Oa8
Individual drawings

Components
• Amethyst component
EU/US code : EFO01a709U50IaAAoe5e
• Ferrium component
EU/US code : EFO010U96AO9o0i5E179
• Crystal component (also 6 violets/min)
EU/US code : EFO012I45o5i2a80eIOo
Asia : EFO01ouiIu50976UI2eO
• Xyranite component
EU/US code : EFO014o5O11OI53aE71A
Explosives
• Basic pass: explosives included in consumables
EU/US code : EFO010U96A6u04iaE179
• Industrial explosives
EU/US code : EFO01iOe7EIe6i2472U4
• Base D: Bombs (4 lines)
EU/US code : EFO01893u6u8aE19UI73
Asia : EFO01ouiO4A2Ia67I2eO
Bottles
• Steel bottles (Center)
EU/US code : EFO01iOe7EU9i82e97aU4
• Steel bottle
EU/US code : EFO010U96AO9o0i1oE179
• Liquid xyranite
EU/US code : EFO01Iao808OI79U5o08
Ores and base materials

Early game
• Complex for amethyst materials
EU/US code : EFO01893u0E03415UI73
• Ferrium ore complex
EU/US code : EFO012I45uAu4e83eIOo
• Seed collector
EU/US code : EFO01Iao8151oE965o08
Advanced
• Finely ground ferrium
EU/US code : EFO016i1ae213676O83e
Outposts
• Center improved base: ferrium ore
EU/US code : EFO01Iao803EIe945o08
• Center with PBA settings (requires level 2 of APK)
EU/US code : EFO012I45oOe2187eIOo
• Energy Plateau: Sand Leaf
EU/US Code : EFO014o5O8E74a34E71A
Plants and consumables

• Buckwheat capsules C
EU/US Code : EFO01o083aOa8261IieO
• Buckwheat capsule A
EU/US code : EFO01893u6u8aE127UI73
Asia : EFO01iUIa6u9A52u72U4
• Buckwheat capsule B
EU/US code : EFO01U4Ai53A0UO17Oa8
• Crushed buckwheat
EU/US code : EFO011ea074au1U2234O7
• Compact auto farm
Asia code : EFO014E6ie5i0i3aE71A
• Base E: Growing sand leaf and buckwheat flowers
EU/US code : EFO01eE7U2Ue5047oAi8
Asia : EFO017i89ao1eE5oO2Ai
• Flower loop
EU/US code : EFO019A61i197ue15uI2
Asia : EFO012O9A70eEu83eIOo
Medicines
• Basic pass: medicines included in consumables
EU/US code : EFO010U96A6u04iaE179
• Injector Yazhenya C (Plain of the Heavenly King)
EU/US code : EFO019A61iUoAie6U5uI2
• Plain of the Heavenly King basic layout
EU/US code : EFO01Eu24I5iE6oE3uIa
• Drink with tsincao
EU/US code : EFO016i1aE4oe671uO83e
Universal schemes

Start of the game
• Self-sufficient scheme
EU/US code : EFO0172UA3a02A5aO0Ai
Asia : EFO012O9EU55OA83eIOo
Average game
• Universal drawing (produces 9 types of materials)
EU/US Code : EFO014o5OUA2oO3aE71A
Asia : EFO01a658e7U9IAeoe5e
Late Game – Base System
• Base A
EU/US code : EFO01O3E2u2Oo7I79oe4
Asia : EFO017i89ao1eE5IOIAi
• Base B
EU/US code : EFO0136uI1I302aO0579
Asia : EFO01521eA6U4ou2eioe
• Base C
EU/US code : EFO01o08393o1O6uIieO
Asia : EFO01eAo01I6iO41oui8
• Base D
EU/US code : EFO01893u6u8aE19UI73
Asia : EFO01ouiO4A2Ia67I2eO
• Base E
EU/US code : EFO01eE7U2Ue5047oAi8
Asia : EFO017i89ao1eE5oO2Ai
• The Ultimate HUB Set (5 pieces, all codes are EU/US )
1 Code: EFO01o0839u2o7637I2eO
2 Code: EFO01O3E2u4AO9I8A9oe4
3 Code: EFO0158OE32U50uaieIoe
4 Code: EFO011ea07931OU2A34O7
5 Code: EFO01u1Ioa8Oui0e8AoOU
Where to look for drawings?
First of all, in the game itself. Open the production complex interface and look at your friends’ blueprints or public versions.
You can also search for blueprints on community websites. For example, Talos Pioneers and Endfield Tools have plenty of them. There are blueprints for specific tasks: maximizing the production of a certain resource, providing materials for leveling up operatives, or creating specialized production lines. Use filters to find the blueprint you need.
