We study drawings, factories and batteries.
One of the main features of the new Arknights: Endfield is the massive resource extraction and item creation complexes, which players call “factories” (FACs). The stability of your settlement depends on its energy capacity, which is capped at 200 units. This limitation prevents players from completing all the content at once, encourages regular return to the game, and balances the resource economy.
How to manage energy properly? Is it possible to bypass the limit? Let’s find out.

What is energy used for in Arknights Endfield?
In Arknights: Endfield, energy (often referred to as stamina or activity) is a key game resource, limiting the number of actions a player can take in a given period of time. It is integrated into the overall balance of the game and directly impacts progression.
Energy is spent during activities and automatically regenerates over time. It can also be replenished through items, rewards, or in-game mechanics.
At the beginning, you have a limited supply of energy, which is consumed by almost all buildings:
● Energy transmission is carried out through special towers, and pylons are used to power objects located outside the main base (“plant”).
● The base has a kind of “battery”: if there is a short-term overload in the network, it is not critical – it is enough to temporarily turn off secondary buildings, and the energy supply will quickly be restored.
Over time, you open new outposts, your needs grow, and it becomes necessary to increase the overall energy production at your base.

How to Generate More Energy in Arknights Endfield
In the key area of the APC, a bar at the top of the screen displays energy production and consumption. At the start of the game, the maximum is 200 units. If you exceed this limit (install more production lines), the bar will turn red, and the percentage value (indicating reserve volumes) on the right will decrease. When the bar reaches the moon, all production will stop.
To get more information about energy production and consumption, go to the automation unit and click the “Protocol Management” button. On the left side of the screen, you’ll see the energy grid report. Clicking on it will display a detailed report.



How can you increase energy production to avoid grid overload and power outages? Learn a special technology:
● In the technology menu (T key), select the “Energy” section, find “Energy I” – study it, opening access to the Thermal Bank.
● The thermal bank consumes resources and in return provides additional energy for the agro-industrial complex.
● When you research this technology, you’ll immediately receive one Thermal Bank. To create another, you’ll need 10 Origeode and 10 Amethyst Parts.
A simple drawing of the Thermal Bank:EFO019A6196655eI5uI2

How do you start a thermal bank? Place it at the base and burn the desired resource in it. It won’t operate for long in this mode, so to ensure uninterrupted power generation, place the bank near the output port and connect the structures with a transport belt.
Initially, the bank is powered by regular ore (Originium Ore), consuming 1 unit every 8 seconds. In this mode, it produces 50 energy, so be prepared to constantly mine and supply the resource to the furnaces. This will be sufficient in the initial stages, but as the complexes develop, more energy will be required.
Batteries in Arknights Endfield
Thermal banks are very energy-hungry. If you miss the moment and run out of fuel, your banks will shut down, collapsing grid power and paralyzing the entire infrastructure. To generate large amounts of energy, you need to create batteries instead of ore . The higher the quality of the battery (basic, improved, advanced), the more energy it will produce. Switching to batteries will help reduce the number of thermal tanks, freeing up space for resource extraction or processing.
A couple more tips:
● At the exit port, exchange ore for manufactured batteries – the bank will work better.
● If there is some ore or batteries of worse quality left in it, and you urgently need to increase the limit, just open the building interface and transfer the excess resources to your backpack or warehouse.

Here are the indicators of available resources and their production:
● Ore – 1 unit per 8 seconds – +50 energy
● ME Valley Battery – 1 unit per 40 seconds – gives +220 energy
● Valley CE Battery – 1 unit per 40 seconds – gives +420 energy
● VE Valley Battery – 1 unit per 40 seconds – gives + 1100 energy
● ME Ulin Battery – 1 unit per 40 seconds – gives +1,600 energy

How to overcome the 200-unit limit? There are ready-made plans for uninterrupted energy generation.
Installing even one thermal bank will allow you to overcome the 200-unit barrier. You can install even more banks at your base, significantly increasing your energy ceiling. Here are the blueprints for continuous, large-scale energy generation:
150 energy. This requires researching the “Belt Splitting” technology to avoid overloading the output ports. Load Originium Ore to obtain 150 units.
Required resources:
● 1 Separator
● 3 Thermal Banks
Drawing import code:EFO01eE7U16EI84ioAi8

605 energy. A ready-made factory with ME Valley batteries is capable of producing enough energy to fully supply three banks. The banks produce 660 energy, and production consumes 55—resulting in 605 net profit.
Tip: Research the Warehouse Link technology to place additional pickup ports and avoid cluttering the center of the base.
Required resources:
● 1 Packaging Module
● 1 Stamping Module
● 2 Grinding Module
● 1 Cleaning Module
● 1 Electric Pylon
● 3 Thermal bank
Drawing import code:EFO01O3E2iA310Ii9oe4

1175 energy. A ready-made plant with CE Valley batteries requires developed ferrium ore deposits to start.
Required resources:
● 1 Packaging Module
● 2 Stamping Module x
● 3 Grinding Module
● 2 Cleaning Module
● 1 Electric Pylon
● 3 Thermal bank
Drawing Import Code: EFO0172UAa12o35AO0Ai

A complete plant with VE Valley batteries will generate so much energy it’ll blow your mind! The blueprint is fully resourced.
Required resources:
● 4 Landing Module x4
● 2 Seed Collection Module x2
● 1 Packaging Module x1
● 2 Stamping Module x2
● 12 Grinding Module x12
● 6 Cleaning Module x6
● 1 Protocol Storage x1
● 4 Electric Pylon x4
● 10 Warehouse unloading unit x10
● Tape bridge (Tape Transfer Technology)
Drawing import code:EFO01iOe769Ouo2A72U4

